They are not the most durable or proficient opponent in close combat, but their throwing knife spears can cause great damage in a short time. This mod addes a new Kind of Ghost People. Regular game, it's great, keeping to the shadows, getting literally five feet away without anyone watching, light armor, low carry weight, 100 sneak skill, I got it. Sometimes referred to as Super-Ghosts, Ghost Berserkers are unique to the New Vegas Sewers. Besides these groups, Mojave Ghost people can also be found north of Westside and in the Cerulean Robotics facility in Freeside as well as inexplicably inside of Vault 11 and the Broc Flower Cave. The locking mechanisms would quickly corrode when in contact with the Cloud, to the point where the hazmat suit had to be cut open with a cosmic knife, yet the suits still did not provide proper protection from the poisonous gas cloud.[3][4]. They are difficult to pin down, as they will constantly lurch and jump around during engagements. Crippling a limb while a ghost person is conscious will dismember the limb, killing them even if the crippling attack does not reduce their health to 0. Most of the quests are named after … https://fnvdust.fandom.com/wiki/Ghost_People?oldid=8839. Their mutation is unique and they have developed their own type of culture from seemingly nothing. Due to their divergent behavior, it is often speculated that this variety of Ghost is the result of NCR experiments into creating improved soldiers. They will hurtle Throwing Knife Spears at range and switch to a Knife Spear if engaged in melee or depleted of their ammo. However disliked she may be on a personal level, none doubt her skill or patriotism: A g… While they do not withstand as much damage as ghost trappers, ghost seekers are extremely capable in melee combat. Ghost people will not set off tripwire-based traps. Each level has identical statistics except for level and health. Like ghouls and super mutants, ghost people are functionally immortal, however, they can die if their limbs are dismembered. The ghost people are pre-war maintenance workers for the Sierra Madre casino. Towering over their counterparts, Berserkers eschew weapons and instead attack with their bare hands. Obtaining [edit | edit source] Talk to Dog after he has killed and devoured one of the ghost people. Behaviour All attacks will merely render them unconscious, unless the Ghost Hunter perk is taken, which allows players to permanently kill them. They seemingly exist only to lurk through the villa ruins, forever seeking prey. Type All ghost people are hostile to the Courier. The origin of the ghost people suits is further hinted in the add-on Old World Blues. variants For Fallout: New Vegas - Dead Money on the Xbox 360, a GameFAQs Q&A question titled "Ghost people? Summary Ghost people are mutated humans, changed forever by the Cloud, a combination of corrosive rust-like toxins unique to Sierra Madre. Ghost people are similar to feral ghouls in several aspects. [8] Their most common hunting grounds are Salida and Puesta del Sol, especially in areas thick with the Cloud.[9]. According to Dean Domino, they collect anywhere in the Sierra Madre away from holograms and[7] the underground service routes and ruined buildings of the Sierra Madre Villa are prime habitats for them. Fallout New Vegas: You Only Live Once - Part 34 - The Ghost People - Duration: 30:24. Due to corrosion by SM-5 Cloud, they were unable to escape their suits and underwent rapid and intense ghoulification from the intense radiation of the Dust Storm, rendering them half-feral and completely mad. Mojave Ghost people are unfortunate survivors (many of them members of the Kings) who sought shelter from the Dust Storm in hazmat suits the NCR had retrieved from its expedition to the Sierra Madre. This is just a small sampling of Shout-Outs featured in Fallout: New Vegas, a game which carries the proud tradition of its series' tendency of being heavily Reference Overdosed. Ghost People The suits were experimental hazmat suits that were provided to the construction crews when they came across a mysterious red mist. Normally, there's only a few, maybe a pack. The Ghost People are difficult to kill, and anyone who has survived an encounter with them suggests simply avoiding their attention. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 2.3 Other interactions 3 Notable quotes 4 Inventory 5 Bugs 6 Appearances 7 References Ghost2 is an albino1 is a Ranger marksman posted to the Outpost to defend it against anyone coming up the I-15 from the … Fallout Wiki is a FANDOM Games Community. Characters : Anna Winslow, a ghost seen in the Den in Fallout 2. If their heads are not destroyed, their corpses will continue to breathe, even if all other limbs are removed, as can be shown by the green mist that is periodically issued from their breathing masks. Unlike in Dead Money, Ghost people in Dust cannot be killed by crippling their limbs. Sometimes referred to as Super-Ghosts, Ghost Berserkers are unique to the New Vegas Sewers. Ghost people would theoretically be exceedingly easy to sneak by, as they have zero Perception, but due to the game's programming interpreting zero Perception as infinite Perception, stealthily bypassing them is near-impossible. A green vapor that seems to be a by-product of the Cloud escapes and is reabsorbed continuously from their hazmat suitsby means of aeration on their thighs, elbows and face mask, indicating that their mutation originates from permanent exposure to the Cloud. There's more out there, a lot more. Or were when the streets and sky weren't covered with toxic gas. ". Ghost people (also called locals by Dean Domino) are creatures found in the Sierra Madre in 2281. Was that him floating above the Fountain, the boss man? Ghost people Mods in … Aggressively hostile They are capable and tough unarmed fighters, so they are best picked off from a distance. Take your favorite fandoms with you and never miss a beat. Characteristics [edit | edit source] Ghost people flesh can never be collected by the Courier under normal circumstances. Board index ‹ Fallout ‹ Fallout: New Vegas; ... How do you kill the Ghost People? Ghost (Fallout: New Vegas), an NCR Ranger stationed at Mojave Outpost in Fallout: New Vegas. They are the smallest variant and are easily distinguished by their hoods and smaller gas masks. ". Ghost seekers are the least common variant of ghost people. Boulder City welcoming comittee Talk to Dog after he has killed and devoured one of the ghost people.Follow the dialogue path starting with "I watched you devour one of the ghost people".The perk will be awarded once you ask Dog to show you where he hits them. Dead Money creature Detailed Changes: The Perception of each of the levelled Ghost People templates has been changed to 1, from 0. Creatures. Dismembering them reveals bright, glowing blood, akin to that of a glowing one and they also shriek before attacking. Follow the Speech path starting with "I watched you devour one of the ghost people". Themself Ghost trappers can be identified by their large size and lack of hoods. They must be disintegrated, dismembered, or eaten by Dog, or they will simply get up and continue attacking. Dead Money Part 6: … Ghost harvesters are the most common variant of ghost people. ". creature Ghost harvesterGhost seekerGhost trapper Forums: Index > Fallout: New Vegas gameplay help > Killing Ghost People I don't have the DLC, so I do not understand the statements on the Ghost People page about needing to "Dismember, Decapitate, Disintegrate or Dog" in order to kill Ghost People. Not sure it applies to them. Take note that if you pick the main file, they will respawn, but taking the other main file will add additional spawnpoints for the Ghost People… They are taller than ghost harvesters but slimmer than ghost trappers and wear a hood. It is created when Dog kills one of the ghost people as part of his ghost people eating script, so that he can eat from the corpse and regain some health. Height However, after a certain dialogue path with Dog starting with the phrase "I watched you devour one of the ghost people," Dog will give the Courier the Ghost Hunter perk, allowing one to kill ghost people without Dog or chopping off their limbs. Fallout New Vegas: The Ghost People. The most common variant of Ghost, Harvesters are recognized by their hoods and medium build, about the height of a normal human. A green vapor that seems to be a by-product of the Cloud escapes and is reabsorbed continuously from their hazmat suits by means of aeration on their thighs, elbows and face mask, indicating that their mutation originates from permanent exposure to the Cloud. Fallout: Dust Wikia is a FANDOM Games Community. type The centuries-old stiffening hazmat suits and Cloud-related malady force them to shamble like undead creatures. They are only equipped with bear trap fists. Fallout: New Vegas > General Discussions > Topic Details. Many A True Nerd 123,320 views. In any case, Mojave Ghost people are vicious combatants with a range of improvised and unarmed weapons. The moniker "ghost people" can also be ascribed to the ghostly manner in which they inhabit the ruins. Where there's a bear trap, Ghost People aren't far behind. However, ghost trappers are often found in groups with knife spear-bearing harvesters or seekers. The complete hazmat suit worn by ghost people can be discovered and used by the player in the Fallout: New Vegas add-on Old World Blues; is located in the hazmat testing ground in Big MT. Each variant of ghost people has six levels of difficulty. Weight A few dead ghosts can be found in the accessible areas of Vault 21, including the former head of Vault 21s custodial staff, Martin Botwright. If a ghost person is already down, attack with a melee weapon or targets their limbs with a ranged weapon until a limb is removed to stop them from reviving. It is possible, while in Sneak mode, to see ghost trappers resting with one knee on the floor and holding a, If summoned using commands, ghost people will only be hostile to the, A seeker can be observed nailing boards to a gate connecting, Despite the in-game loading screens stating the origins of the ghost people are a mystery, it is actually revealed that they were a result of an experiment in. They are equipped with knife spears and throwing knife spears, using the throwing spears until they are exhausted and then charging the target equipped with a knife spear unless the prey closes to melee range first. Alive's" a tricky word. Welcome to r/falloutnewvegas, a great community full of many types of fans. [verification overdue]. They do not utilize firearms, using only primitive weapons made from resources found in the Sierra Madre villa. Ghost People Taste like plastic and copper. Their primitive minds still form some semblance of group tactics as they hunt their prey similarly to a pack of wolves. I'd sooner ask what makes me an undying son of a bitch than spend any thought as to why they crawled to life here. Unlike the other variants who are plodding and methodical, Berserkers are inhumanly fast on their feet and will fall upon incautious survivors at the slightest provocation, not backing off until they or the … I've reached the point where I have found Dean Domino, my last person to find, and we are all at the fountain. The perk will be awarded once the Courier asks Dog to show them where to hit them. Whatever we do - don't rile them up. Ghost people flesh is a consumable item in the Fallout: New Vegas add-on Dead Money. Ghost trappers are also responsible for the inordinate amount of bear traps and trip wires in the Sierra Madre. Discover (and save!) Aggressive: Will attack enemies on sight. Take your favorite fandoms with you and never miss a beat. Unlike the other variants who are plodding and methodical, Berserkers are inhumanly fast on their feet and will fall upon incautious survivors at the slightest provocation, not backing off until they or the target is destroyed. Fallout: New Vegas. They are equipped with knife spears and gas bombs, throwing one or two gas bombs and then closing to attack with a knife spear. Additionally, a Single Ghost can be found in the Abandoned Shack outside Goodsprings, evidently a survivor who was researching the Plague ravaging the town before they succumbed to the disease or cloud. They are the only ones able to walk in and out of the Cloud unharmed. Requirements. The rarest variant of Ghost, Seekers can be recognized by their hoods and unnaturally tall and lanky appearance. Fallout: New Vegas. Fallout: New Vegas. They band together in groups of two to three and hide in the refuges of shadow and Cloud, striking relentlessly when prey wander too close. Ghost people in Dust are virtually identical to their counterparts encountered in Fallout: Dead Money. Varies Unknown The Ghosts of the Sierra Madre have radically mutated inside their Hazmat suits. They do not speak and never sleep. The latter are presumed to be either remnants of the Freeside uprising or victims of NCR experimentation. Ghost, named after the fact she is afflicted with albinism, is a Ranger marksman posted to the outpost to defend it against anyone coming up the I-15 from the Mojave. For Fallout: New Vegas - Dead Money on the Xbox 360, a GameFAQs Q&A question titled "Can you get the ghost people armor? For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "dead money ghost people question. While referred to simply as "Ghost" in-game, they come in four variants, Trapper, Harvester, Seeker and Berserker. Ghost people appear only in the Fallout: New Vegas add-on Dead Money. Ghost Hunter is a special perk in the Fallout: New Vegas add-on Dead Money. During one section of Fires in the Sky, ghost harvester corpses will contain ghost harvester remains for Dog to eat. The Fallout: New Vegas wiki has all those as well. After progressing far enough with quests, ghost people will begin inhabiting the room since they've found a new way in besides the front door (taken from falloutwikia). However, there is considered to be a significant biological divergence from the Sierra Madre's Ghost people and speculation as to their physiology is rampant. Wearable Ghost People outfits - standalone .esp version Permissions and credits ... ("C:\Program Files\Steam\steamapps\common\fallout new vegas\Data" on my system) and make sure GhostSuit.esp is checked under "Data Files" in the launcher. Hey there. There's another perk that lets you eat all ghouls and super mutants, but you can never eat ghost people. Ghost people are mutated humans changed forever by the Cloud, a combination of corrosive rust-like toxins unique to the Sierra Madre. The workers became trapped in the suits, and over the years they mutated into the creatures seen now. As such, it has no item model and … Kaikki Keskustelut Kuvankaappaukset Taideteokset Suoratoistot Videot Uutiset Oppaat Arvioinnit Fallout: New Vegas > Yleiset keskustelut > Aiheen tiedot. They are so... mysterious. Alignment The community is home to … Also, they usually perform a jump to the right or left after throwing a spear, which makes them hard to target with a firearm outside of V.A.T.S. Often the only warning of their presence is a strangled choking or muttering sound they make. Ranger Ghost is an NCR Ranger stationed at the Mojave Outpost in Fallout: New Vegas. Ghost people are mutated humans changed forever by the Cloud, a combination of corrosive rust-like toxins unique to the Sierra Madre. Towering over their counterparts, Berserkers eschew weapons and instead attack with their bare hands. Due to long-term exposure to the cloud, their bodies have become connected in a manner that destroying one limb will kill them. She doesn't appreciate the posting. Aug 24, 2015 @ … [6], Ghost people are mysterious creatures. [10] Blood and yellow fluid spray at high pressures when they are injured, which Dog explains as them having pockets of pressurized gas inside them.[11]. Their monstrous strength makes them easily capable of knocking opponents down, leaving them completely helpless against the coming onslaught. 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